This asset belong to a package  that i’m building for video game engines like Unity3D and Unreal, with a PBR(Metallic) aproach,  i’m trying to achieve a high level of realism in the way that light is reflected on the surfaces, All the 3d modeling in Max and  the textures(Albedo,Normals,Metallic/Smoothness)  were made in Substance painter and render in Marmoset.








Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: