DigitalClockBomb

This asset belong to a package  that i’m building for video game engines like Unity3D and Unreal, with a PBR(Metallic) aproach,  i’m trying to achieve a high level of realism in the way that light is reflected on the surfaces, All the 3d modeling in Max and  the textures(Albedo,Normals,Metallic/Smoothness)  were made in Substance painter and render in Marmoset.

3_dinamiteDCbomb_1

 

3_dinamiteDCbomb_2

3_dinamiteDCbomb_3

3_dinamiteDCbomb_4

3_dinamiteDCbomb_7

 

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